My dad had a copy of GameMaker for the comador64 and we made a few games together back in the mid-late 80's they where mostly educational games cooked up to help me with school and get me interested in computers. It worked I was hooked on computers, art and games. Then the consoles started to roll out and you couldn't…
Having looked at your portfolio and the Noctis studied the feedback you have been given is pretty accurate. I think you need to take a step back and evaluate your work and what are the major things that need to be worked on. Lets take the two things mentioned in your post, Anatomy and texturing. For now Ide recommend you…
Steve- Thanks! yeah, that second liquid flowing shot was the hardest I'd say. Took a good month and still so much that could be re done. Deth- haha yep, appreciate it Dire- thanks! I didnt wanna get the copyright claims stink, im looking into some electronic stuff though thats free to use. Just been learning acoustic so…
Hi! This is my first post here in the 3d section, I am sorry if there is a main thread going on, I tried global search, and forum search but only found individual postings. So here I go, my attempts with creating a library of pbr über shaders with blender/cycles. SSS Skin Shader (model is that scanned head you can find…
SP 2.0.0 Added : - Iray renderer with view mode and screenshot export - Full screen mode - [Tool] New non destructive Smudge tool - [Tool] New non destructive Clone tool - Support for "Smart Masks" creation and usage - Support for Specular/Glossines PBR workflow (with new diffuse channel) - Chaining Substances (plug…
That was valid criticism which was helpful, so I wouldn't include it in the above. I was considering taking Scott Eatons anatomy class, but what I would learn from the course wasn't considered relevant to my work at EA after I had my anatomy work assessed internally. One advice I was given was to create pieces with more…
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme. PC platform Unity Engine Backstory Fantasy world ruled by race of machines that are self aware. They have…
Bad idea. Most big companies will tell you once you get to the door that you should have applied online. For example, EA and Microsoft don't want applications delivered by hand. You will actually have a better chance of someone looking at your resume if you apply online as it will get into the database. That being said,…
Copied and pasted from my most recent update on my ConceptArt.org sketchbook thread. I figure not everyone goes over there, so I'll spread it around... did a bunch of scanning tonight... Here are some assorted scraps I've managed to accumulate over the last month or thereabouts. Pencil scribbles (the shapes are from…
I would say : Yes, and no, and maybe. Yes, it is totally possible to end up being the "head sculpting guy" on a project because of two reasons : 1 • Full characters take an extremely long time to make, therefore it makes sense to split things up. 2 • Convincing faces (either stylized and realistic) require a pretty…