It's coming along nicely, but I'm not yet sure what direction you're going in. In the foreground, the buildings look fairly old, except for a couple of retrofit signs, but the road looks like it was paved and painted less than a month ago (the road is very smooth and uncracked and the lines are bright and crisp). I want to…
Random jump forward- and yes it's from the PHB rather than Monsters Manual or Volo's guide - but... I had an idea I liked, so I thought this would be a good place for it. He's a coastal druid who uses creatures he gathers from the sea as minions to hel him fight, or straight up weapons through cunning use of the enlarge…
ok this is the model files it supports: 1. B3D : Prefered Format 2. X 3. 3DS as for concept art, I don't have any online I can link too (no webspace) but we NEED weapons, not the basic swords and axes but more odd weapons too like claws, yoyos (aztecks used them as weapons!), and clubs. Also as this is a chibi game give…
These guys who have done worthy work that I can see for myself are suggesting otherwise. Unfortunately I don't "have artist." I am a mostly solo indie developer, I don't have a unique specialty, but I do like for my games to look competent, memorable, and also be something that I can finish in a reasonable time. Usually I…
**WIP** These pieces are part of a three week solo class project that I just finished up last week, the environment itself was pretty large and honestly I should have shrunk it down to just the throne room that these pieces were for and really focused on them. All of these were done in 3ds max and textured in substance…
https://outstandly.wistia.com/medias/3e51a6zqen Hi everyone! It's Serge. From Outstandly. We love designing stunning visuals for games so that they can get as much public attention as possible. You can check our website for testimonials, more art, and showreel here. And you can learn about our processes here. Feel free to…
Attachment not found. This a Victorian gentleman thief character that I'm creating for my first ever solo-made iOS game. Any constructive input would be welcomed, particularly with regard to the polycount of the character (1573) as I'm not sure if that is high or low or just right. Attachment not found. I'd still like to…
I think the standard UI is okay, like you said the muscle memory and knowing where things are comes after a little bit. Still there are items in menus which don't really make sense like the camera and perspective controls being under the Draw panel. Or like all of the different modes for Transparency, isolate subtool and…
Ok thanks ! Weird things going on. I've made a temporary ugly fix linked below, looks like it's working. Atleast it shouldnt crash the viewport :p but i should retake that script entirely, or see if there are smarter solution than maxscript now (maxplus). I can't believe it's still not included. AD nonsense once more. I…
Ajah! Found it! I only would suggest one thing. Since Zoe looks like "more cartoony" ingame, I would give her some "armor / leafy clothes" to her forearm and feet as well. I say this because revising her original concept art, she has a "large limbs" that are very important for her movement animation in general. Also, I…