I worked on this project to learn to get me to learn UE4 and lighting. I seen a lot of amazing work from Archviz renders and wanted to give it a go. I am kinda burned out now on this project, but would like some feedback so I can learn for the next one.
Hello Polycounters. I've been working on this scene for the last few weeks. I was hoping I could get some feedback on the scene in its current state. The idea is that the scene is focused on the sword in the middle. Any feedback is greatly appreciated. Thanks in advance. All renders are taken from UE4.
Hi, I was hoping someone might be able to illuminate possible areas to check I've been trying to import my SBSAR file into UE4 however the imported textures are not displaying correctly at all! I don't know why this file is doing this when other SBSAR files are importing correctly.
Guys! This post is a dupe. For some reason it got duped in the approval stage. Here´s the link to the original thread! :D http://polycount.com/discussion/175033/ue4-environment-the-ancient-ruins-of-khala-image-heavy#latest Cheers! ______________________________
Hey guys! Let me introduce you to "Gyeong", the respected one. ArtStation - https://www.artstation.com/artwork/AqooNe After spending some months studying Unreal, I've finally found time to finish it. In this project I had the opportunity to understand more about some different ways to create procedural materials and…
I've just started to test hair in ue4 however my shader is really uneven. I'm assuming it something to do with the normals as it's fine without one. Does anyone know how I can fix this, or got any suggestions? I've rendered the normals using a Vray orthographic camera. Cheers
Hello all! I'm working on a UE4 environment that plays with the passage of time (fast forwarding mostly), and here's a shader i wrote. What do you guys think of the result?
"Project Aura" is a internal project from ArtOut Productions, it will a AAA quality UE4 environment, the idea is to creat it like a ceremonial spot in the middle of stunning natural landscape, I have been working on this, creating some assets take a look:
Dear Polycounters, Here is a Jungle scene I am currently working on in UE4 and I would like to ask you for some C&C on my progress so far: The most challenging part for me is the dynamic lighting atm. which is overall a bit to bright I guess? Anyhow, Let me know what you think. Thanks! Best, Sebastian