Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
Hi! I've been strugginling with an issue involving Substance Designer 6 and UE 4.15 for a couple hours now... I created a material in Substance Designer, then I exported the .sbsar file to use it in UE. When I import the .sbsar in UE, I get all the usual files as expected, but the Material that is created in UE has the…
Hi everyone just a quick question, hope you can help me on this. So I baked a normal map via MT3 and was displaying nicely (see image 1) but then when I import the normal map to Substance Painter 2017, the normals are not displaying correctly and as crisp as on MT3, (Image 2 A and B) does anyone know what the proper…
Hey, I'm fairly new to substance designer and I'm trying to make this shape for an embroidered pattern, My main issue is that currently, the different elements don't blend well together because I'm struggling to create the depth needed to get the overlapping to work. Is there a consistent workflow I could use in these…
Hey all--seems like every time I think I'm good at baking normal maps they come back to bite me in the ass. I've spent the better part of the day trying to get this model's normal maps to display correctly in Unreal and I've run out of ideas. Any insight would be HUGELY appreciated. Here's my mesh in Maya, with just the…
Hi! I watched some tutorials, where they were texturing landscapes, tiling a lot at 2k and then exporting at 4k. Usually I would say upscaling image cant be done at least not any detail gain, but I don't know if Substance painter can do it?
Thanks for the comments everyone, I think it is the triangulation coming from Maya. I do wonder how mine ended up so different from the tutorial. I have a lot of issues with hard edges as well that Simon was not getting. The low poly mesh imported to Substance had hard edges on all the UV seams so I wasn't really seeing…
Hello guys, new member on the board here ! I'm currently learning how to use substance designer in order to make fully procedural textures. I started following some tut's on youtube so I could get to know the basics (yeah, the usual bathroom tiles everyone ends up making). I really start to enjoy the soft, looks a lot like…