sorry i should have been clearere. i NEVER use quads.. its 600 tris.. also for some reason its very dark right now.ill lighten it up a bit. i have a specular colour map on it and thats it.. i was toying with what other spec mapping to use. i wasnt sure if i thaught i could get away with using the spec colour to do all the…
This thread is now some kind of meta thread for my work. I use this spot now to give a summary of what's in this thread. and maybe one day model for arma 2/3 custom model for gta4 2x custom model for Fallout3 ######################################################################### ORIGINAL FIRST POST ok now I create a…
Recently League Of Legends came out with a new skin: Dawnbringer riven skin, I really like the design so I decided to make a model of her sword. I also wanted to mess around and make a different texture. I still have to tweak the maps, hand paint details on 3d coat, clean the seems and adjust spec gloss created model in…
Cool mcgool! The magic of metal comes from the reflections - the spec map and so forth is where its at. You will have a deeper sense of satisfaction once thats in place. A few things I can suggest at this stage. Use a Darker grey in the metal, then get the brightness in the spec - one trick they use in Unreal 3 was pump…
Whipping up some simple colors to test in-game to make sure that the texture is sharp enough. I had to include many things into the armor slot so I wasn't sure if the texture would be sharp enough or not. Although some parts aren't as sharp as I wanted, it's not much of a problem (I think). His spec looks really weird so I…
If there is a spec map, it's not really showing, everything just looks very diffuse + I find that using a spec map without a gloss map is not the best idea, given how important gloss is together with a spec map unless you are given that you can't use one due to constraints ofcourse) And that we are now moving to pbr where…
stevston89 cheers! Yeah was originally getting a slightly too yellow spec for my liking when I was using grey for the spec of the skin, however after some quick tweakage getting the same results with a grey spec, will have to update the texture flats :) And yeah, he was going to end his life as a posed sculpt, so the teeth…
Ben made valid points, I just want to add that this specularmap looks like it has been made with crazybump or something? The way it is now it doesn't do what a spec map is supposed to do. Metal bits need to be lightened so they have more gleam. Not too much since its rusty and all, but just to show its another material…
You have some solid understanding of the basics, but you're really not using your normal/diffuse/spec maps efficiently together. I did a knife a lot like that here when I was trying to work out how to use normal/spec to get a good, appealing old metal. If you have any interest in how the maps/material settings looked, feel…
Thanks to all for your great replies, lots of good tips yall gave. I'll make some adjustments to it, but it's mostly finished and moving on to another project. Well this is my first model with diffuse, normal, and spec. I'm actually suprised it even came out looking decent lol. I've learned alot though, and my next model…