You said you only applies the diffuse? Try making a Specular map (Reflection, gloss, shineyness)And a occlusion map (Adds Ambient Lighting/shadows). That will really bump the looks of thing a bit. Right now its extremely flat. Maybe a Bump/normal map for the designs on the edges. If you use 3dsm, I know you can assign…
If it is for baking with RTT , Max9 has got a nice exclude option in the Ambient Occlusion(MR) element...in prior max versions one way to exclude objects is to assign them a specific G-buffer ID, than in the AO shader there is an option to include/exclude objects by this ID(To exclude objects enter the ID nubmer with a…
One weird thing we have is with our Skin-weights-adjustment script, it has to flash back and forth through the modifier stacks of different objects while it goes. Apparently Skin doesn't let us change weight assignments unless the mod stack is open. The script basically adjusts the bone assignments of various models to…
Hey guys. This is my first attempt at an asset like this. I've never done a vehicle, or anything this complex and of such a high poly count before. That said, I am totally open to some feedback. Critique is welcome, especially if it's something I can use to improve. My assignment for class was to take a vehicle and add an…
Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
I have a symmetrical human gib model with a non-symmetrical texture/material with custom UVW. In 3DS Max, when I assign a smoothing group to the mesh, it creates this artifact in the middle of the model all around (Using this as an example since have this model currently open). It also causes non-smooth transition between…
Hi people. I found a tool related bug in painter. - Basically I create a material in substance designer - Once imported in painter I convert the material to a tool by selecting a brush and then the material, so I can paint the material - I assign a mask channel inside the tool (see the image) to assign a mask that can…
Yes, you can. You can assign it to a hotkey. Preferences>config>enable customise. Prefs>custom UI>create new menu. The new menu will appear on the top row of palettes. You can drag this to the left or right palettes and open it and populate it with any button/slider/icon by ctrl+alt dragging into the menu. You can pretty…
In the edit poly modifier under the poly sub object you can assign material ID. Select the ploys you want to be 2nd material and assign them to that id (2 or something), then rise repeat for id 3 etc. then create your multi/subobecject material and put the different materials in to match the poly ids. you dont need…
I figured it out. I was trying to bake out the normal and AO maps so I could use them later on in substance painter. When I was attempting to open the maps using the pencil nothing was appearing in photoshop even though I had the .psd baked out. The only thing I didn't have was the file path assigned where the maps would…