Whene I try to use my own preset PositionMap for ourput maps like ms_$textureSet_pos export windows show me whis But result is allways like $mesh_$textureSet, and I can't change it at all. Painter Version is 2018.3.0 2570
When I applied these modifiers, exported as obj (selecting also triangulate faces) and imported the model in Zbrush, the mesh is destroyed. I don't know how to fix it :(
Does anyone know where I can get a .smd exporter for Maya? Everything on google leads me here: https://developer.valvesoftware.com/wiki/Maya ...But the link doesn't work. Does anyone have it and can send? Or know where else I can get my hands on it??... I think its the first time a search on even cgPeers hasn't returned…
Is it possible to export curves out of maya as paths that can be read into photoshop? I know the reverse to be true getting curves into maya but I want the other way round.
I guess you could use alembic to export out the animation, that way you don't need to worry about the weights. But that's assuming you're not gonna export to the Marmoset viewer
Hi All, I am clearly doing something wrong. I animated a simple walk through inside UE4. In the sequencer everything looks fine. I go to export the animation and hit the render button and the preview window doesn't move and doesn't even show the what the animated camera looks like, its like another camera? I am totally…