Hey it's a nice scene you got there. I can think of a few things you could do to improve it. I'll assume you are going for the feeling/atmosphere of the concept.. Scale Your scene reads like a (slightly taller than normal) room. The concept one is huge in comparison. If it is that big then it's just missing objects humans…
Yeah, I just mentioned the pipes because that's a major feature and they were in the wrong place, looks better now. I mentioned the grill because it wasn't even the same basic shape. Anyway I think the body is looking pretty good. I think the thing about the windows is they both seem really square (not the corners, but the…
I'm 6'3" and I love the way the car fits around me, but I can see how if I was just a little taller it could throw everything out of whack pretty easily... For the spin story, it's almost not fair to drive the car on stock pirelli's, ford picked an outright terrible tire (and size) for the car. I just got some Nitto 555's…
I understand how modular sets work. But what I’m confused about is the size some of them tend to be. I see some modular pieces, like a wall for example, that might be 4x4 meters. This maps a 2k texture nicely with a texel density of 5.12 per meter. But then I see some slightly taller. Or I see some like 3x4. Is there any…
Alright I'm done some classes for the week and and I'm going to be updating some stuff over the next couple days. Thanks for the replys so far, very motivating. Oniram: I added a few more lights in this update trying to blend the colors more snake85027: Yes i totally agree, I had jsut finished Melancholia and it had rubbed…
Brusherator 1.1 is online! • Actions may be placed on a panel as buttons • Flyout menu (CC2014+) — striped small thing on the right of the panel • You can select shelves from flyout menu • Option to toggle brush size inheritance for all buttons (default: size is inherited) • Option to toggle names visible on image buttons…
Coming along great I would say altough I have some remarks. Altought it's more of my personal experience. In the concepts it looks like ships that are quite big and fit quite a bit of people, while currently in your version seeing the scale of the door it looks more like a 1 person aircraft. And together with that, the…
Some things you want to state to us & establish for yourself up front: Is this for realtime or pre-rendered? If realtime, Global Illumination isnt really the norm unless your engine renders it onto a seperate 100% unique UV space. If realtime, some of those items are maybe a wee bit too polygon heavy. The Sinks, the drain…
SPOILERS (EVEN THOUGH THAT'S PRETTY OBVIOUS IN A BUNCH OF POSTS IN A ROW DISCUSSING THE MOVIE THAT CRITICAL PLOT ELEMENTS WOULD BE DISCUSSED LIKE THE GUYS THAT DIE IN IT) Whedon confirms his writing chops--it's a very enjoyable film which, structure-wise, is almost indistinguishable from its other science fiction action…
I like the scene here, however a few suggestions that may offer to build the scene a bit. 1. Some taller grass to accentuate the rocky regions would be a great way to blend your vertex transitions, I feel the sand could be pushed a lot more as far as tileable normals go, etc. Possibly some decals to break that up. 2. Some…