Heya, I can completely relate to that line of inquiry. I was doing the same not long ago, and also coming from a Maya background I couldnt really see the worth in Modo at first. Even looking for examples as to why it was better or faster was not easy. Once Modo steam edition came out ($150), I ended up giving it a chance,…
@LordFryingpan Not my area of expertise, but from what I understand, the animator is using the bat in this gif as the reference. @Mant1k0re Yeah so the modules are pretty dense. My decision to sculpt these pieces mostly came from my portfolio missing good examples of my sculpting and baking knowledge. I've not done…
I have a question about Directx 11. I've been curious to what it actually does, and how much of a workflow change does it pertain to when creating game assets? Are there specific things to keep in mind when producing assets for directx 11? And are there any extra mas, settings, and things to place in a shader when creating…
http://www.gamasutra.com/php-bin/news_index.php?story=19522 So DX10 hasn't really made that big a showing (Lost Planet used it well, actually performing better in DX10 when all the settings were the same as DX9), and Crysis used it a little (cinematic motionblur, which in DX9 would cause bluring artifacts, from what I've…
I am making this machinegun for a fps project. I picked out the hk11 to work on at random. unfortunately it seems to be pretty obscure wich is interesting of course, but it's a pain to find good reference for it. I'm still a bit confused about some things, like how the sights are fastened, what the little box thing on the…
I am currently working in Maya to create a high poly recreation of an Audi Quattro, and need some help when it comes to practicing good workflow. I have collected references, found a blueprint, and blocked it out. I have started working on the wheels, but I think that I need to focus more on creating good topology to start…
Many people have been telling me to register an account here so I can get better critiques, so I finally have. This thread will showcase my models for the year 2011. Feel free to critique them harshly, just be nice about it :) In addition, this is my first post on these forums. Please bare with me as I get used to the…
Hey i wanted to see the Jordan Walkers Bath House scene in udk but when i wanted to change the render mode to directX 11 it never does! it just restarts udk in directX 9 is it me ho is doing something wrong or...? Thanks Ps. my Graphics Card is an NVidia Geforce 480 card, so it should handle DirectX 11 fine!