Substance Designer and Painter don't have anything to imagine height from regular image . Sampler does but it does it so awful it's almost an advertising gimmick IMO, very blurry unspecific height often totally wrong. The only thing Sampler good is de-lighting ambient shadows . What would really be helpful is image…
Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
Hi guys, i was trying to use the sculpt mode in ndo to tweak a layer of a preset generated normalmap. I cannot find a way to paint neutrally. I either paint with brush and add whatever is the opacity setting. What i'd like to do is to overwrite the pixel opacity value so i work only in the depth provided from the diffuse…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
I haven't downloaded the file and looked at the code but I'd suggest that you try doing the same functions as separate nodes rather than by using a custom node.
I can not for the life of me get this to work. I'm using Max 2013. I've read through the thread that discussed this. A lot of people were having problems with it not working. Has this been resolved? Is there some secret to getting this to work? When I switch modes do I have to re-bake the Normal maps? So far I've noticed…
I've done nearly exclusively VR stuff on mobile over the last year, and I use Shaderforge for basically all shaders I build. The general optimization limitations above apply, and there are a few settings in SF itself you should probably toggle: Forward Rendering, "Single Directional" Light count if possible, disable…
Hey so today I got my second tablet (Wacom Intuos4 Medium). My first one was a bamboo but it got stolen at board school. Anyway my question is which do you prefer, Pen or Mouse mode? Pen mode is when the hotspot on the tablet represents the entire screen. Mouse mode is when the cursor moves like a mouse would. Let me know…
If you switch the node mode to Manual, you'll have a unique non tiling texture, you acan then use the make it tile node to make a non square and unique seamless texture.