I can not for the life of me get this to work. I'm using Max 2013.
I've read through the thread that discussed this. A lot of people were having problems with it not working. Has this been resolved? Is there some secret to getting this to work? When I switch modes do I have to re-bake the Normal maps?
So far I've noticed no difference in Qualified mode and Legacy mode.
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Hey thanks for that info. I had no idea Nitrous could display Normal maps in the viewport. For some reason I also had the idea that Qualified mode didn't work in Nitrous but it actually does.
Creating a cube with a Normal map in the viewport with Qualified mode on gave me good results. Does this look correct?
I think it looks okay but there is some funky shading on the lower left edge but it might be from the 2 point light setup of the nitrous display. Can you post another pic from another angle? Anyway I wouldn't bake my normal maps like that(1 smoothing group) mostly because engines are not synced with the max baker. If you want to bake thing like that then you should look into handplane.
Right now I'm mapping the box like that to test out synced tangent basis in 3DS Max and, using handplane, in Unity.
I was under the same impression. I just double checked and you're right. It has no effect on the normals in the Nitrous viewport.