Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
🎉 Toolbag 4.06 is out now. This free update presents extended support of the #OpenUSD (Universal Scene Description) file format, including compatibility with the NVIDIA Omniverse ecosystem. 🧱 Moreover, we’ve added an Object presets folder to the Library so you can quickly block out scenes with premade 3D assets and…
i don't know of any other way to do it. You could blockout the legs movement and then copy the keys from that to the root so that you can more easily adjust roots movement to be in sync with the legs.
Hey so i couldn't really find a solution for my hair problem from last time, so decided if try moving in the direction of stylized hair cards as a resolution for the problem. Sadly the same issue i have had in the past with 4k documents with fibermesh on zbush AA settings seem to do nothing or in the worst case, make the…
Hi @d1ver Thank you for your feedback. It is very constructive and I really appreciate that you've gone through the extra mile measuring my lighting values and matching it up with really useful examples. I'll definitely take your advise and try to adjust my scene and will keep that in mind for future project as well. In…
I change the zbrush document size and store the config, and when I reopen zbrush, it goes back to its deafult settings, but every other change I do to the ui stays, help :0
The idea is having an option to make a layer repeat over the edges of the document, so when you paint / draw something over the edge on that layer, it would appear on the other side too. You could also move layers over the edge and they'd duplicate over the other side for when you copy parts of an images about. Heres a…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Hello! I'm creating a target shooter type game. I'm trying to take my SkeletalMeshActor and create a back and forth (slide from side to side) movement with it. I set the movement physics to PHYS_Interpolating, and created my Matinee sequence to slide from right to left for 3 seconds. I also have it looping. My actor slides…