If unsold items were simply lower in the search results, I could understand it. But after testing, I can say that they literally are not there. I have both items that have sold and items that have not; if I try searching for an item that has sold, it comes up easily. But if I search for any item of mine that has not sold,…
I really don't understand the set chests, I do understand it for Valves point of view. But I bought a lot more keys when there where single items in a chest like a legendary mount or special weapon. Like Andrew said why don't they add a single item chest next to the sets, maybe that would be a nice way for Valve to see…
Thanks! The items have a similar style as the attachments, ill post some soon There are 100 items right now, and while initially weak, with multiple iteration passes they have become really nice. I didnt want items to be these "+100 HP" type of thing but have real active usage and upgradeable. Also you can have 8 at the…
Hello, and thanks for reading this post! Now, to get the ball rolling--currently a friend and myself work on Team Fortress 2 items for both mods and for submission to the Team Fortress 2 workshop. As it stands, between my partner and myself, we are able to cover all mesh work and all preparation of getting the models to…
Hey guys, I'm a 3D/2D Artist at ironclad games, we're working on a Moba called Sins of a Dark Age. Currently on Steam in early access. These are all of the Icons I've done so far, which make up about half of the total items. When I started there were a few item painitngs already in the game, some were place holder and some…
@jacquechoi Right now sort of... the only major difference would be the difficulty disparity of elite enemies, they spike well above act bosses right now at times and the obvious exponential damage curve the difficulties take (they say they're changing this though). Currently these differences have a major affect on how…
How to store items in array of IMGTAGs, so I can sort, find ana delete items in this array? First i define the bitmaps: bm_blue = bitmap 4 50 color:blue bm_white = bitmap 4 50 color:white then the ImgTags and the array: imgtag b1 "imgtag" bitmap:bm_white imgtag b2 "imgtag" bitmap:bm_white imgtag b3 "imgtag" bitmap:bm_white…
And? You mistake me for someone who's invested in this sphere. A friendly reminder we got documented proof Bobby Kotick came up with lootboxes while doing coke from a minor's tummy at the Epstein's Funny Farm. He's doing great btw. Apparently crab mentality is reminding folks the people they work for will literally leave…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Hey guys, Trying to get feedback on anyone who has been working with some of the older models that have not so fun item budgets for their slots. Or heroes that you think could have slot improvements. Hell even suggest new slot breakdowns for heroes that don't have them yet. Pretty much the new heroes that get reworked/new…