Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards
Howdy, I'm looking for a skilled 3d sculptor who can hard surface model characters as seen in star wars in A-Poses. These models will be in 40mm proportions and reference images will be provided in Pureref files. I'm also looking for someone to potentially frequently commission over the next several months too if we work…
I'm still a bit confused by the care-free "polycount doesn't matter" attitude of Nanite. I know it performs amazingly well for static meshes, but I can't wrap my head around the logistics of importing 5M-poly meshes into UE5. 1. If you're importing ~1GB+ FBX files into UE5, wouldn't that be impractical just for syncing…
Hello, first time posting here! I've studying rocks for a while in blender but I'm having a hard time with it, looking for some tips and feedback on how to improve it.
Hi PC! This is a Camera Display and the right side has a hard corner. I need a hard corner on the left side too. But i cant add a swift loop or some cuts because the left side of the camera body gets hard. And i dont want to have roundness with hard edges. What can i do here ? It´s a box rounded up on the left and right…
I was having some uv problems and the person helping me told me to make sure I split my uvs up if there is a hard edge which I understand. I am confused about being told that all uv seams should be hard because if I have a human face or maybe a small animal and I cut up my uvs to fit in my map I dont want to make those uv…
Hard edges on the low poly, on every UV seam. Also hard edges where ever there are hard angles (like more than 60 degrees or so). Then rebake the normal map.
Hi! I'm Bogdan Neguriță, I'm a 3D Artist specializing in Prop/Hard Surface as well as creating Environments for games. I'm looking for full-time, part-time or contract work. Portfolio: https://www.artstation.com/neguritab Linkedin: https://www.linkedin.com/in/neguritab/ e-mail: neguritab@gmail.com