For a game character, is it typical to have a separate rig with includes face rig just for cinematics? An example case might be something like Uncharted. In cinematics you need a full face rig for acting, but in gameplay probably just a few blendshapes for the shape would suffice. The reason to have a separate rig would be…
It would depend on what application you are doing your cinematics in. More and more higher frequency game models are being used for some pretty spectacular realtime engine renders. Unreal has now 'sequence' for this purpose. If you plan on making a cinematic in standard 3d software I would recommend using a higher poly…
Hi there, I am currently making a scene of a village in Unreal 4 and I really want my cinematic to appear as if a physical person is walking through the village. I am using Cine cameras and the sequencer in Unreal however it never turns out how I want it to. Is there any other way to make a cinematic like this? Thank you :)
Hi. I aspire to be a 3d character artist. I've been learning for the past 6 months and continue to learn every day. I have a question regarding UV layout for video game characters as well as cinematic characters. Does it matter if I use one file for example a 2K texture(everything together), or 4 files 512px each (dividing…
Cinematic / Promo Artist Role Overview: Supersolid has an opening in its central London studio for a Cinematic / Promo Artist to work alongside our internal development team across multiple mobile games projects. We are looking for a highly capable video editor who can capture game footage and edit video game trailers to…
"Mincolino" is a game Cinematic about a wooden mink brought to life by alchemy and magic - Core Team - Charmaine Lim - Animation Lead Diego Mota - Director, Concept Art, Human Liam Walters - Environment Art Lead Lua Havro - Creature Art Lead Mishel Soghoyan - Producer, Real-time VFX Lead Aksynia Gatsenko - Animation…
Hello everyone. It is weird that my cinematic viewport does not respond to my camera focus settings. The small view port that I highlighted with blue does show how my shot actually looks like with my focus setting applied but somehow, I am not able to see it in any of my main viewport (the default viewport and the…
Sharing here some of my work done for Lilith on Diablo 4. I helped sculpt, model, texture, and look develop the asset for the game cinematics. Artstation post: https://www.artstation.com/artwork/Alkz5N
We are a small group of 4 Students at the University of Hertfordshire and we are working on our 3rd Year Project called Insurrection: London. We are in need of Realistic Character Animators who are willing to help us. This is a Student Project and will be unpaid work, but a great experience for someone looking to work with…
Ghada cinematic character the second character from my personal project, also based on the concept I made in 2013 done in Zbrush, 3Ds Max, Mari, Photoshop, V-ray