Hey everyone, I had a project years ago that was pimped on Polycount from my indie team, Parasytic Moon call Dissonance. In 2004, I flew out Marko Djuerjevic (SixMoreVodka) from Germany to bring the world we were creating to life. I am now looking to sell most of the original drawings that were created for that project.…
We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
Hi there everyone! After years and years of not really being around, I have an actual project to work on again.We have thrown around "Platinum Formation" and a bunch of other names, but insofar nothing has really stuck. For now I can just describe it as like Assault Suits Valken/ Front Mission GunHazard where the main…
Samurai wolf game development. we are a small team looking for a talented freelance 3D character artist to create a few cell-shaded samurai themed characters for an upcoming action game on (X360,PC,iphone). Suitable candidates should either use 3dsMax 2009. Should know how to texture and rig your own characters is a plus.…
Hi! Time for retrogasm! So i started like a week ago but thinking about creating a thread here on the forums. Now, here I am! Goal: Modelling Celes from Final Fantasy VI. Gathering reference. here is the original concept from Yoshitaka Amano, I love his style because he expresses forms with his own sketchy style. I want to…
This looks amazing so far. Kudos. The ceiling has some interesting complexity, but it might be nice to tie the ceiling into the rest of the room more. You could make a hole in the ceiling, letting in shaft of sunlight, maybe rain + splashes and associated floor damage. Or have some things hanging from the rafters, maybe…
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…