Very cool like the vibe, mention of loony tunes and space/scifi western in the same string already brought a smile to my dial, will definitely keep an eye out B)
I seem to see a lot more continuous meshes (B) rather than multiple element designs (A.) Is there reason to the madness? As far as I can see as long as the texture is mapped correctly, (A) would use less polygons and be preferable to (B.) Which should be used in a portfolio? (Yes this is for my port, I'll be sure to pimp…