Our game levels are pieced together by designers in our level editor using discreet assets that have their own mesh and texture data. We need to do some texture atlasing and geometry merging to reduce draw calls. I'm hoping to reverse build the levels in 3DS Max and merge / atlas things there. I'm pretty confident I can…
I isolated a problem with a 3dsmax file to a certain group. When I merge only that group 3dsmax clothes without an error. I had multiple previous versions. At first, I could still merge the group from them, but now 3dsmax crashes instantly (closes without an error). What could cause something to start crashing with exactly…
I wanted to ask if theres a way to merge two textures of the same type in Blender.I have three color maps I have painted on the same model with alpha.I have looked for a merge texture file feature.Appears there isn't any. The UV image editor doesn't have one as well. I tried baking out the textures to a new image file but…
Cryid's link is how I'd think to do it. There are good videos of the whole process on zclassroom. It'd probably be good to know, the connecting topology doesn't have to be flawless for the initial merge, then you can Qremesh when they're together for the better topology and project the details you had. I'd say do that over…
SOLVED (it myself...) Alright... I had to re-uv the complete gauntlet in Zbrush. The subtools were merged with there separate uvs and that is what caused the problem. So, new uvs after merging. Gonna leave this here since I don't know how to delete a post, and maybe it helps another poor soul like me.…
I have a problem I can't understand. When I merge my object in Maya to create one "hut" model, the look of the textures changes on some part. The become lighter and look differnt. (on the part with the alpha material - the overhang. the second pic is before the merge). Why does that happen? Is it something to do with the…
So I've been using merge to center for a lotta things. I've never had this problem until using this version of Maya though. When in edge mode, I select one edge, select merge to center and it does its job! BUT, now it switches to vertex mode after doing so, even though I was in edge mode! So it basically defaults to vertex…
Hey there, I have a bust that I've been working on and I'd like to add a full body to it using a basemesh or ZSpheres. The thing is my bust is 6 SubD levels and has polypaint on it. I've tried to use Merge Visible but it doesn't really combine the meshes - instead gives me a seam that I cannot get rid of. Is there a way to…
This question is actually composed of two options: 1. Is it possible to merge all the various object maps (of say the Albedo) into one map? 2. Is it possible to merge all an objects maps (Albedo, Gloss, Reflection etc.) into one map? I know in the second one it wouldn't really make much sense because I would lose the…