Look again at the bottom of the legs the metal hoof things are merged into the foot you have them just sitting below them at the moment. Also there is a curve cut into those metal block sections where the legs join the rest of the body I would make sure and add that in will help it look a lot more natural. Nice work so far…
hi. when sculpting characters i normally sculpt the head and body separately. when finished i'll merge the subtools down. to connect the pieces i'll often dynamesh the merged subtool. the problem i run into is that even with dynamesh set to a really high value, for the smaller parts of the mesh eg. the fingers, dynameshing…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
model Hey Everyone, here's a model I made of this concept of a Mega Emboar fan pokemon I found by browsing online here. The original artist is Zacharybla. I used a mix of Zbrush, Blender, and Krita to model and texture this. Hope you all enjoy this
Maybe time for me to start my Mel-Script thread... I'm not a programmer, a simple 3d artist... ...But I always like to develop tools to maximise the efficiency of the members of my team. I think it's the most important point on a project. (because of money and human is not an animal and don't have to repeat everytime the…
Hi folks, long time since I've been posting but I recently finished up this fan art of Mega Man Zero and wanted to share with you all. I also put the Marmoset Viewer on https://www.artstation.com/artwork/5qdWP
Progress so far for Zero from the Mega Man Zero series. My next step is to sculpt, bake AO, and add more details to the flat diffuse. [IMG][/img] Used the crease tool in Maya and GoZ to start on my sculpt. [IMG][/img]
In between projects, I've been making these little Mega Man enemies. Figured it's time to thread now that I have a few. They're just hipoly models for funsies.
In the spare time between my spare time I'm working on a game-ready Mega Man Tribute scene. It's also a good excuse to experiment with different workflows. This is strictly Maya and Substance Painter, rendered in Toolbag 3. Hope you likes.