Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
Welcome to Polycount! This is a sweet design, it's nice to see non-conventional mechanical designs like this. The biggest thing for me is how difficult it is to get a "read" on the shapes. I think this happens because the materials are all very similar across the whole asset, so it's difficult for the eye to parse what the…
This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Whats your trick to get rid of UV Pelt seams in UE4 when making a character that really needs a UDIM set up? I have come across various methods but what process do you use? is there a particular software that can produce better seams then others? Now 4K is just around the corner for the console market it must be being…
I just want professionals to critique the bad and good things about my topology soo i can bee better faster :) I will give no hate for people that will tell me whats is wrong and what i need to make better (like almost everything) Soo the first thing is this and 3d view http://p3d.in/YApEc and the vip…
I'm still learning this engine at the moment. One thing that was brought to my attention was the texture resolution. I have a texture that is 4096x4096, however, it is being displayed in engine as a 1024x1024. I've searched around the editor, but I can't seem to find any toggle or options to display them uncompressed. How…
Hi guys so with 3ds Max we have Constraint options in Edit Geometry , but when I want to extrude vertex or edges along the edge I don't have any option. Also its quite awkward in Max that I can't align vertex to vertex/edge/face like with Maya just choose a vertex and hold 'v' on keyboard to align. :/