Hey everyone! Long time lurker, first time poster. Been meaning to start posting on polycount for a while now, so here it goes! I'm a student in the new Bachelor's Degree at the NAD Centre in Montreal. I just finished up a project for uni this week that used a texture and UV workflow I've never used before. My teacher said…
Does anybody know some way to improve anti-aliasing on UMG elements? Image below I am making use of "sheer" but it makes border edges noticeably aliased. I don't think the projects AA settings come into effect here. For the project I am using temporal AA algorithm 5. I like the sheer effect and would love to keep it, but…
hey guys. just asking , is there a way in 3dsmax to make uv's of homo elements of a poly overlap on eachother ? i mean a quick way ? a tool ? a hot key ? suppose we have attached 20 bricks. we want to make all of em to use one uv layout ? the way i am now deal with it is to export uv of one brick and load it on others and…
Hello Everyone! So this is my first time posting. I've decided to create the ZF-1 gun from the Fifth Element. I would like some feedback on it please. :) Here is the picture of the High poly version of the gun. I will have some pictures of the low poly all textured up soon. Thanks in advanced!
Hi everyone For me it's time to unwrap my mesh but I have a little trouble. I have some green area in my UV element The face is in place it's not a hole...>___> Something is weird but what ? Someone can explain to me this little mistery. T__T
Hey all, Last 5 or so weeks I have been working on a freelance job for Cage Elements. They are creating a racing game called GRIP. Even though the game is still pre-alpha, I got the permission to post some screenshots of the car. It's in Unreal 4. If you youtube 'GRIP game' you will find some movies if your interested. The…
I'm constructing a modular window piece, but am building it in pieces and attaching them as a whole. Does it matter that the verts don't form quads this way like they would need to be if I made the window as one solid mesh? I've gotten use to make the model as one whole piece so this is uncharted territory for me. Here's…
Hi friends, i searched forever but found nothing. When i go into the Utility Panel and click "More..." and e.g. "Assign Vertex Colors" then i get some nice options. I want to change these options via MaxScript. But not via any modifier because at this point there's no modifier. It will be assigned as soon as you press the…
I'm working on some trees and when I imported them into UDK, I had over 50 elements that I had to apply the materials to. Normally, I usually only have 2 if I have a separate material for the leaves and bark. My method of modeling them hasn't really changed, so I'm not sure what caused this. I usually model in Maya with…
Those represent the gods for each part (following mythological order about each element and who is in representation of that). Far for being able to define the throne, I can say is going to be shaped to Aletheia (Veritas), and from where love (Aphrodite) and Strife (Eris) will surround the throne with some representation…