http://www.kotaku.com.au/2015/04/2k-australia-in-canberra-closes-its-doors/ My wishes go out to those who've lost their jobs. This is the last AAA company in Australia to have been standing.
Greetings be to thee fellow artists of Polycount! I am a junior 3D Environment Artist living in the magical kingdom of Los Angeles seeking some wisdom regarding alternative career opportunities to help get my foot in the door. I moved here about a year ago and began the career hunt last January, which to this point, has…
i agree with roughing up the edges of the wood, and building the wall. this would help you break the symmetry you have going on and give the prop some character. its also missing the rocks on the bottom from the concept, which im assuming the door would rest/stop against. not sure how those rings are staying up, as i cant…
For scale, maybe find a free model of Kratos or Atrius and throw them in there, in front of the door? I'm also having trouble reading the material of the crystal behind the door. Keep up the great work!
So I thought I'd try out designing my own sci fi door for a personal project and potentially for my portfolio if it turns out good. Would appreciate it if I can get any early crit & comment in both the design itself and the model. Haven't done anything like this before, so any pointers would be great ! edit: using a…
So I officially have a foot in the door of the industry, or at least a toe. Last week I landed a job as a 3D artist at TerraSim here in Pittsburgh, creating assets for military simulation software :) I know that it might not technically be a GAME art job, but I'm extremely happy that I will get to experience a professional…
Post the wires, map, and highpoly? I think the wear and scratches are a little overdone and arbitrary, maybe tone it down and place them more carefully, like where you would imagine the door to be hit or scuffed most. Maybe also add some dirt/grime in the crevices and corners. Also, if the door is supposed to be metal…
the concept seems to me like the before shot of some cataclysmic accident and the model the after, not saying its bad at all, what im saying is the model is extremely scratched up and also very dark and grungy, it seems to be from a different space than the concept. also i dont think the colors are the same in concept and…
Hello everyone, I'm redoing the textures for a game. There's a specific door I'm currently focused on, and I'd like someone to help me out with it. My progress has been frustratingly slow as of late, I'm looking to outsource a bit just to get something done. The hard part is matching the original textures. The entire point…
Hey guys... i have had an idea for a simple scene i wanted to do but i have come to a Halt at processing and knowing what i need to start this scene... i need to put in a glass door but it has a Metal frame Under and up top of the glass frame... what i would like to know is do i have to make UV coordinates of the glass…