Hello to all, working on bunch of automotive parts, that can be used to assemble old car and reassemble to something different. The stock car done for now, consist from 31 unique parts with own textures. Pixel density was matches across all parts, but for render purpose some of the textures was doubled. Triangles: 115 000…
I've been working on this car for a couple of days. It's for my Unreal mod. I'm planning on using it as a dynamic object that can react to explosions, collisions and stuff like that. At the moment it has abaut 3000 tris. I'd like to know if that's already too much or can I put more detail in it. There's propably going to…
So another year is here and we all know what that means... SHINY NEW CARS :poly142: (or anything on wheels with a motor built for human locomotion) In this thread you can talk about your favorite upcoming car and maybe add a little picture and description about it. I'll start with one I am always researching, it's the…
So the reason for the car girl is I remember the game had girls standing next to the cars right before races began. This is also a part of Japanese car shows and such. So I looked up a bunch of references to the designs of car girls outfits in hong kong and japan, and saw a lot of interesting results. They do some really…
I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
The gun's kind of a burden for a vehicle like that if its for speed....you should definitely research the likes of some similar looking cars like the Ariel Atom 2...that car also have bare skeletal form yet can reach exceptional speed. Also for a vehicle...keep in mind the wheels should be a little rounder as wheels can…
I'm totally into car (rendering :D ) I like the car design, it could be a real one :) the glass seems to be very wrong, e.g. in this shot: http://i.imgur.com/LSaGL7J.png the side-window that is facing the camera filters a lot of the interior, while the front window is nearly completely transparent. It should actually be…