A Hunter BOW (Bio Organic Weapon) from Resident Evil This is a project that I've been wanting to do since I first started working in 3d almost 7 years ago. At the time I was playing the Resident Evil Code Veronica and these creatures caught my imagination. For some reason I've always loved the design of the creature. I…
@Vastra Thank you, and I really appreciate your feedback! Ill look into how I can adjust my mesh to get a more realistic stone feeling to the steps, might be that I need to sculpt them a little in zbrush
Transform a textured low-poly 3D mesh into a detailed high-poly sculpt so I can bake normal map. It's a chibi but has defined muscles, you should have strong knowledge about man's heroic muscles. We will need a zbursh file, progress images, or a video of the making process (so we can use it on social media). Budget: $150.
I've spend my morning doing retopology and sculpting some details of the head im not sure if I want to go into more detail on this and make hair etc, or just keep this as a quick fun sculpt and move on to something else
This was my first time bringing a sculpt into Maya as I wanted to learn Xgen, which was quite a struggle given I didn't even know how to use Maya. I could have finished this weeks ago if I just used fibermesh, I definitely don't want to do any more projects this large for awhile, staying in zbrush is so much easier/faster.…
So what's your preference? I've focused more on organic models than ever hard surfaced ones, so I'm having some issues finding out what is the best way to go about it. I've found that sculpting doesn't seem to do it for me, and I'm going to be trying modeling it entirely rather than trying to sculpt it. But that might also…
I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
Following Scott Spencer's Digital Human book. At the retopology stage. After several hours of trial and errors I finally got a semi-decent projection. But I still came across some projection errors where I had to use the morph brush to literally erase some parts completely. Now I'm gonna resculpt the lost details. Then I…