http://imageshack.us/photo/my-images/62/zbrushgroupsplit.jpg/ Hey folks, I split my polygroups from my 3 main sub tools up into different subtools using Groups Split. However when I draw any of the newly created subtools onto the canvas. The whole bloody original object gets drawn on. I just don't get it. It shows them…
Brother Metal [ame] http://www.youtube.com/watch?v=S_PM6a0AG0E[/ame] "Cesare Bonizzi is a 62 year-old Capuchin monk who sings heavy metal. He was drawn to the music after going to a Metallica concert 15 years ago and has loved the style ever since."
Sledgy's right as well - building a PC can be quite difficult if you've never done it before. The Intel Conroe is a CPU, yes. It runs at 2.4ghz stock, but people have overclocked it (stable, and on air cooling) to 3.2ghz or more. Keep in mind though that even at STOCK speed - it outperforms AMD's FX-62 chip.
I know this was discussed/asked earlier by MightPea, but I thought others might be interested also. This article showed up on Digg today, and apparently someone was successful at running Photoshop CS3 using WINE on Linux, and apparently CS2 was already possible. http://jonramvi.wordpress.com/2008/03/11/62/ Just thought I'd…
Weird. I've always snapped to 32, 64, etc. and not had any issues in ue4. I posted in that thread for a bit more clarification on this. I just did a couple of tests with 62/64 snap'd lightmap uv's to compare, doesn't seem to be any noticeable difference. Then again, I'm also not getting any seems at the edges with either…
[IMG]http://www.polycount.com/forum/<a href=http://imageshack.us/photo/my-images/62/longbowbake1.jpg/ target=_blank>[/img] So I have now finished the lowpoly and are currently baking normals. And getting loads of artifacts, of cause. Not sure if I should post problems here or if I should move them to the technical talks.…
You have to make sure that the point order doesnt change when you modify your mesh in an external package. In max that means NO converting to editable poly, NO exporting with 'optimizations' enabled, and anything else that would modify its vert order. As for symmetry, try this (page 3 post by oglu):…
Wow that is awesome! Can't wait to see more! I think this is what ErichWK was saying but I'll say it anyways. I noticed is the 'face' of the suit, it looks like it should be narrower and a little bit longer. Found some images which might help: Really cool concept art of the face close up \/…
I think I'll leave it like this for now and then compare it to other props and enviroment things when i have a few of those I have the feeling that it is getting a little bit to realistic have to make some more things to compare 4348 tris total T:270 tris I: 62 tris L: 110 tris U: 136 tris they all have the same texture…
Here is another update. (Alot of work did get skipped. I'm really not good in keeping this thread up to date) I got featured on the site from the school I'm attending. here's the link : http://www.digitalartsandentertainment.be/article/62/sculpts+by+Tom+Delboo and this is my latest finished piece: Looking back the laziness…