You were right BaseEngine.ini shadowdepthbias = .033 seems ok... .333 made the shadows too far from the base of objects... so i'll tweak it between these two values... thanks for your help!
Just finished this project and would like to get some critique on it. Modeled the radar equipment in Blender, textured in Substance Painter and then rendered in Eevee. The ground texture was taken from TextureHaven. ArtStation: https://www.artstation.com/artwork/Dx11zn
Hi Polycount, I'm currently working on a FPS setup which I plan to animate and bring into UDK. This is a school project so any comments and critiques would be a great help. C&C always welcome.
Yeah, another weapon... I know. I found this one unfinished though and didn't want to leave it like that. Sucky Render (Maybe I'll do a new one): Milkshape screenshot (100% self-illumination): How do you like it? (Hope I didn't post twice now D: ... i am confused)
Final piece: Additional shots here: https://www.artstation.com/artwork/mOJz1 ---------------------------------------------------------------- Have you ever been so hyped for a game that you started modding for it before it's even out? Anyway here's the concept, by Caleb Cleveland, for I believe the cancelled Project V13…
This prop is a small portable TV set from 1960. It was 8" x 7" x 9", and weighed about 12 pounds. The case is metal. Currently, I'm not sure whether to use a 2048x1024 texture or a 1024x512 texture. It's meant to be a portfolio piece, so I'm not sure whether to aim for realistic targets or slightly unrealistic ones that…
Been working on this for the past month. I'm almost done uv mapping. Ill be posting more soon. Comments and critiques are more than welcome. * McMillan G30/GA Precision Templar Short Action * McMillan A3-5 Adjustable * US Opitcs ER-25 Scope T-PAL w/ Sunshade * Larue OBR QD Scope Mount * Bottom Metal: Stiller DBM/ Badger…
im sorry ., but this comment made me think that there are truely sick people : " Jamison, I normally don't reply to things such as this I might find on the internet, but I saw all the negative responses, and I felt I needed to write. I saw your story in an internet forum I frequent at DeerTexas.com . I want to say…
Hey guys! We've been working on this in our spare time with a coder friend of mine for a while. Finally it's in appstore :) Basically you are falling down and you need to avoid objects. Crits are welcome as always: http://itunes.apple.com/us/app/fallen-3d/id435287605?mt=8&ls=1 [ame]…