Started on a new quick (hopefully!) project to keep myself busy and learn some new techniques. Using the Proboolean -> Zbrush workflow for this one. Screenshots from Substance Painter
[no longer looking for an artist] Hello, I am a full time software engineer and indie game hobbyist looking for a 3D artist to make three character assets for my game in development. I'm looking for two sci-fi humans, and one robot / humanoid mech, further details I would prefer to disclose after we work out the details of…
You'll probably want an IPS monitor, the cheaper ones are around $300, http://accessories.us.dell.com/sna/products/Displays/productdetail.aspx?c=us&cs=04&l=en&s=dhs&sku=320-2807 but sometimes they go on sale.
Hey folks. Working on this at the moment. It's a Błyskawica 9mm submachine gun designed and manufactured during WWII for the Polish resistance. Because these were resistance weapons, they were designed to be created in the workshops of craftsmen rather factories. More info here:…
Hi Polycount, I'm currently working on a FPS setup which I plan to animate and bring into UDK. This is a school project so any comments and critiques would be a great help. C&C always welcome.
Yeah, another weapon... I know. I found this one unfinished though and didn't want to leave it like that. Sucky Render (Maybe I'll do a new one): Milkshape screenshot (100% self-illumination): How do you like it? (Hope I didn't post twice now D: ... i am confused)
Final piece: Additional shots here: https://www.artstation.com/artwork/mOJz1 ---------------------------------------------------------------- Have you ever been so hyped for a game that you started modding for it before it's even out? Anyway here's the concept, by Caleb Cleveland, for I believe the cancelled Project V13…