Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…
Hello! These are the living quarters on board the spacecraft. The level will consist of three bedrooms with bunk beds, a general toilet combined with a shower, and a corridor. Since this is a modular environment, I started by creating a level map out of cubes representing individual modules. The next step was to create…
Ultimate Pipe Set is the most complete, modular pipe collection currently on the Unity asset store and has been carefully crafted to be as flexible and easy to use as possible for level designers and artists alike. Asset Store Link: Ultimate Pipe Set Feature Overview: * 27 PBR (Metallic workflow) materials/skin variations…
If it's iso, you might take a look at a modular system. That's what we're doing in our game, and it's using Unity. Ours is not an outdoor type game, but you should still be able to modularize your terrain and keep it looking pretty. Depends on how much variation you need, how many modular pieces you need to make. Renderhjs…
Hey guys! Thank you all for the responses so far. Must apologize though for not posting updates last week. Graduation and a lot of time spent at work. The current modular set is sitting at 593 tris. But I expect that to change with additions. I am trying to create the scene in a modular set which will all be on a…
Thanks for the answer so far. Breakneck: I read a book called Preproduction blueprint: How to Plan Your Game Environments and Level Designs Brings up all the things u mentioned and more. So it seems I was starting on the right track. Recommend reading it for those who havent. When it come to the modular modeling bit I'm…
Hello! This week I have been working on the modular environment for the level 1. It's a modular with a dungeon theme. The next days I will work in the details and I hopefully finished it the next weekend. I made the shader totally customizable as you can see in the .gif to can adjust the color, and probably I will used it…
Hi guys. Just a couple general questions regarding environment art. 1. I see people talk about using a “second UV channel” for things like rocks. Is this the same as just overlaying a tiling detail normal on top of your base textures in UE4? 2. When building modular, I see people say “it will scale up nicely” when using a…
Thanks computron!. -pt1- Here's a brief rundown, experiences and mistakes I've encountered when I was creating this environment. This is my first project using cryengine and I've learned lots of things, I've been dreaming to create this kind of documentations so that you guys can give me crits about my current workflow in…
hey all, so I started this project to create a handpainted dungeon/forge in viking style (dragons etc.) It is supposed to be for a dungeon runner game but I also want to make it for the use in my portfolio. My main objectives are to learn a lot about handpainted textures and modular construction so I can quickly generate…