Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
i forgot to mention you need to convert to editable poly before this export process. if its editable mesh, the fbx will include the triangulation. there is also a preset dialogue at the top of the exporter for mud box. if your really having problems just use that or an obj, or give me one sec and ill just upload the mudbox…
And supposing we start from a basemesh for the anatomy, do you thing it's possible to make all the armor, clothes and weapon in one day ? This particular example feel quite heavy on that part to the beginer that I am...
Hey guys, I was playing around with RoboBlitz UE3 editor a couple weeks for now, and wondering if I can hold for UE3 editor full version. Over the Unreal Engine Wiki site, I saw MoH Airborne (PCDVD) uses UE3, but cannot confirm the DVD contains the UE3 editor which I am after more than game itself. Hope to hear an answer…
Hi. I've modelled a game character in zbrush and am going to retopo it in Maya. Then bake the high poly to low poly, probably in Substance. But i'm also looking to use some of the textures from texturing.xyz for the skin. Just wasn't sure how to apply the textures and whether painting them on in substance painter is the…
The 'pinching' and second image with wireframe. I used soften normals within Maya and got this result. I unlocked normals, set to face tried every option up there. Got nothing from it. This isnt the only location I got this artifact from on my model.
pretty straightforward. I think the result is pretty nice except for some artifacts that i need to solve later. Will i have problem rigging this later? especially for the skinning part cuz the vertices are INSIDE the armor.
Hi Everyone, We are in need of a 3D modeler that has experience with organic materials for an upcoming game prototype. Attached below are a few examples of the types and style of organic assets we are looking to create. The freelance contract position is remote and upon performance, can be moved into something more…