The 'pinching' and second image with wireframe.
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I used soften normals within Maya and got this result. I unlocked normals, set to face tried every option up there. Got nothing from it. This isnt the only location I got this artifact from on my model.
Replies
I used clean up. It selected all the problem faces but the clean up effect had no effect on the area other than adding more tessellation.
As for your reply can you give me a reference or minor explanation to how to transfer normals? Also is my problem something 'common' to address or did I do something terribly wrong while in the process of modeling the weapon?
I recommend you make circle with 8 or 16 sides. The edges would be spaced out more evenly and it's easier to connect to rectangular outlines as well.
You'll need 1 more loop around your circle and probably 2 loops to the side of each circle to help the tube.
Sorry for the horrible hand-drawn example. Just realized just now that I should have demo'd you an actual model
That helps a lot! I'll give it a try in the morning. I supposed I went full tri-hard (lol) on perserving more polys. :x
Check this. It will solve all of your issues.
I wasn't really talking about cleaning up the mesh, I was alluding to something like the thread Obscura linked.
Incoming crappy demonstration
This is awesome but do I have to edit every vertex one by one with the pivot tool? I think I seen an image in your thread and in 3ds Max someone just pressed three buttons and all of them switched.
I want to try this but Im not finding a convert to vert option. Im in Maya2016.
To clarify, Ctrl + F9 will convert to vertices.
In case you didn't know JamieRain, here are some useful Maya hotkeys to speed up your selection process:
F8: Object Mode
F9: Vertex Mode
F10: Edge Mode
F11: Face Mode
F12: UV Mode
Pressing CTRL then one of the buttons above (other than F8 ) will convert your selection to the respective component type.
Alternatively you can use the marking menu by holding RMB to access component selection modes, and Ctrl + RMB to access component conversion options.
Ha-ha, whoops I meant ctrl+f9 of course.