Order 1886 has 100k characters, infamous second son has 120k, Ryse 80K. Are you going to update your portfolio with higher-res meshes? Do studios look at that sort of thing?
Really looking forward to Division now.. also destiny still has me interested, and of course Kz4. Ryse looked pretty cool to! Too many games, can i just have them all now pleaaaaaase... I want to look at all the pretty.
I would suggest a tiling texture, and the fins&shells technique. https://polycount.com/discussion/156012/fur-breakdown/p1 https://polycount.com/discussion/130038/ryse-moss-tutorial/p1 http://wiki.polycount.com/wiki/HairTechnique Also if you want to unlock the old account, PM me.
Witcher 3, Bioshock Infinite, Ryse: Son of Rome, The Order, Team Fortress 2, Dota 2, Guilty Gear Xrd, Remember Me, Transistor, Super Hexagon, Mario Kart 8, Towerfall Ascension, Nidhogg, Rayman Legends, Killing Floor 2, Cuphead
After finishing up Crysis 3 some of the Artist (including me) went over to Ryse to help out a bit. Here are some pics of the far away vista´s in the game. This was my task and also doing some small assets plus a bridge. As you can see in the on and off gifs - its alot to fill up in the distance. Together with Margaret…
After reading the Ryse moss tutorial a while ago, I ended up doing some digging around the subject. After reading some papers I wondered if it could be used for other things such as grass. I managed to get a quick alright looking snow (image, image, gif) but grass proved much trickier. It seems that it might work if you…
I believe its PBR... which gives the best most natural looking renders. I believe marmoset toolbag uses the same kind of rendering approach. Anyways it makes stuff look good! Ryse uses it as well. A stand alone version feels safer I agree.
This is known as LEAN mapping, and there are a couple variants with similar names. The first reference I can remember for this is from Fireaxis : http://www.csee.umbc.edu/~olano/papers/lean/. Ryse seems to be based on this : http://advances.realtimerendering.com/s2012/Ubisoft/Rock-Solid%20Shading.pdf As gir wrote, it only…
That looks fantastic. Like Ryse, fantastic. Got to say I'm a but worried about AC overload as well, but having just finished Neil Stephenson's Baroque Cycle books, I am EXCITED to run around revolutionary Paris. There is no way that is not going to be a blast! Can't wait man :) Good Luck with it!
Uncharted 2/3 had Nathan Drake at 35k triangles with no LOD. Ryse's main character was, I believe, ~80k triangles. Those should give you a good base for what to aim for in terms of fidelity. I won't be surprised to hear of main cinematic characters with 100k triangles for this gen games.