When I had the same error something like this: before error after error I was able to fix it by changing the material from Matcap Red Clay to Matcap Red Wax.
cgfxShader -e -fx "C:/Users/Autarkis/Desktop/DOTA2_Hero_Shader/DOTA2_Hero_Shader_Maya.cgfx" cgfxShader1;// Error: The compile returned an error. // // Error: C:/Users/Autarkis/Desktop/DOTA2_Hero_Shader/DOTA2_Hero_Shader_Maya.cgfx(508) : error C1031: swizzle mask element not present in operand…
Ah sorry my mistake on that. Your right on that. Here is the zip file of the blender and the description. The top are the substance painter and curious if these are just normal baking issue that occur or just error. The Blender high poly is how it looks in blender high poly.
It's my first time working with the material system in UDK and I've stumbled on this weird error. I've been trying to get the glossiness to work as it does in Max, and from what I read online, the best way is to plug a Lerp node into SpecPower with min and max constant node values plugged into A and B and the glossiness…
Hi all, I am trying to reimport a Rat mesh into DDO. However when ever i try i get an error message saying: Error loading mesh! Assimp.AssimpException: Error importing file: converting the string "0000000000000000000.000000" into a value resulted in overflow. I am trying to import an OBJ exported form maya 2017. Quixel is…
I sculpted a high poly mesh in ZBrush, retopologized in TopoGun and now in zNormal I'm getting an error: "Invalid function parameter 'msh': The mesh Default has an UV face (191) pointing to a non-existant vertex 53676608 No idea what the error means. I'm pretty comfortable with my UV sets and can't detect any…
Hello everyone, so I have just installed Quixel suite 1.8, run it and choosed my Photoshop folder, now once I try to create a new project (1024x1024) I get this error: so I tried to fix it up and create a smaller project with width and height of 255 and now I got this error: