Three great environments are better than one great environment, but one great environment is much, much better than three poor to mediocre environments, or even one great environment and two poor to mediocre ones. You absolutely can get a job from one great portfolio piece.
Heyo polycount, here's some of the breakdowns of some of the environments in Party Animals More breakdowns at Artstation The game was created in Unity, here's one of the levels Safely Afloat:
I'm VFX supervising multiple commercials that require environments to be created within Unreal Engine. We will be using LED screens to show the Unreal environments. We are looking for freelance artists to create these environments. Some of the environments that are required are Iceland, Desert, Forest, and a Tropical…
Been a while... After about the 7th time relighting this for the new "completed" items managed to obtain soft shadows in marmo, idk how but i love it and this is kind of how i want her to look like with the pinks in the pit/shadow/indented skin. trying an idea for a style for this so it will be a bunch of updates like this…
Really striking ! The speed at which both the characters and environment are evolving is inspiring. These breakdowns and wireframe shots are great. Maybe one day, more big studios will finally realize the value of working that way (not necessarily with unlit assets, but at low specs in general). Can't wait to see more !
Thank you very much guys! This is the cover art I've created for the game, it is adapted to different aspect ratios to use it in different contexts on the various platforms. I created the logos and the character models as well as some environment props. Matjaž Lamut skined and posed the characters, the rest of environment…
• 3D buildings and modelling • 3D environment scene composition • 3D environment asset design/Hard surface modelling ArtStation - Lewellyn Walters Most recent project: Open World Showcase (Environment Design & Building Design) - YouTube Contact: lewellynwalters1992@gmail.com
Game ready models of 1 and 2 player arcade cabinets I created for my cyberpunk environment. The cabinets use original artwork of fictional games who logos and animated home screens I created. The animation is done through using a flipbook in Unreal Engine. The full project can be found…
Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICALUnreal Engine | Unity | Maya | ZBrush | Substance Painter…