I know how to make models, but the whole writing part is another story. I'm not very good at explaining technical art and methods to get the model in-game. The steps, are basically this: -2. Conception of the model, ideas on what would make it a suitable model for the game (size, proportions, finding ideal splittability)…
Hi everyone and happy new year! It's been a while but today I am happy to share with you the 2 hour and step by step Blender beginners tutorial. https://youtu.be/g2U0MiZSV9A All the way from basic navigation, setting up shortcuts, installing and mastering free and useful plugins, modifiers, tools over to modelling a 20mm…
Hello, are there any good and not outdated tutorials for the new UDK? I am new to UDK but I want to learn how to make maps into it (custom models too if possible). PS: Is this the right place to ask this?
Eh, I signed up for a intro modeling with Maya class at a community college this Fall but might have to drop out because of my background actor gig throughout the rest of the year. And I am not sure if I am missing a lot because AFAIK they teach some basic character modeling, and not much of the hard surface modeling even…
Hi all! I am starting to put together some tutorials that I think might help people. To start of, here is one for Marvelous Designer Bounding Volumes. https://youtu.be/mx7lKG0JqKE Enjoy! Ash
Yeah I would suggest just modeling those cobblestones in the traditional way. Here's a tutorial for the same kind of idea: http://wiki.polycount.com/wiki/TilingRockWallBeyer