The reason for that is in its flexibility. UE4 is by far and away more flexible than CryEngine is. And unless Crytek decide to release their source code with the subscription (very unlikely), that will never change. example: Take CryEngine's material system. you have a whole bunch of preset shaders to use, and sure they're…
Ninjas - Eyes too round. I'll take that into good account. The hard shading has to be there because these models are 100% Self illuminated. and are usually seen from afar so we gotta exaggerate a bit. And we're trying to make it look also a bit toon. Say, in what way does this alienate you mr. ninja? Mouth, chin sizes…
Textures for what exactly? Is there a model you're trying to texture? Generally, what those games did differently is painted their textures with a more painterly than illustrative style. So instead of painting details hyper-realistically or photo-sourcing, you'd want to think more about areas of color and value that…
Hey guys, Ive been too busy to work on this toon through the week, but I have some time this weekend. I figure with the title Village Chief and his armour composing of many pieces that his village must be some remote craphole, which forces the people there to salvage and use what they can. Im trying to get all the…
New update!!! Basically finished with the retopology now just doing some clean-up (ears, mouth, removing unnecessary loops). Unwrapped a bunch of the complete items and started testing the model with the toon shader in UE4 (followed lawlcats shader set-up…
Finished this up just before attending GDC 2018 I wish I had more time to work on everyone's Criques I had gone through and started remodeling and rebaking everything. I took a week off of work to work on it at the last minute I had to revert to an old save for a couple of reasons. #1 all the detail poping out was making…
I'm not sure there is a magic shader that pulls it off for you. Most of the painterly style comes from modeling/sculpting/painting it using some of the same techniques you would paint with. It's more of a blurring of painting/sculpting then actually a shader trick. In the case of Rory's DW4 model he could probably turn off…
Hi, i just joined Polycount... want to share my works here... recently im interested working on cartoony characters... :poly108: I wanted to learn facial expressions through traditional cartoon style animation. I chose Tantor from Disney's Tarzan. The result might not be as lively as the 2d animated version, but i learnt a…
Hi guys! How's it going? Hope all is going well. I'm Carmelo and actually I'm making a RPG video game. I'm looking for two professional figure who have to do some part of a short gameplay which will be posted on kickstarter. [FOUND] 3D Characters [FOUND] 3D Environment Artist is who has to make an environment about a place…
Gmanx: Thanks for the compliments. It is a very powerful program and you can do a heck of a lot with it. My favorite tool is the gradient that follows a line. It was used to do McWolfen's gums. Cholden: I wasnt involved in any of the animations personally. I did background art for the werewolf animation though. JKMakowka:…