Hi Ravanna, I haven't attempted a full-body sculpt or model before. I wasn't given any preparation warnings about which may be more difficult, but now I've already started the project so it's a bit late to change what I've done so close to a milestone deadline for the base mesh. The sculpt in my first post was purely to be…
As I believe others have said, today's level designers seem to usually fall into creating basic blockouts/greyboxes that are more focused on the actual gameplay over visual aesthetic. These blockouts are then passed off to the art team whose job is to basically create replacement models/beautify out the scenes without…
You might find this link useful in understanding how to think about texture sizes a little bit more: http://www.polycount.com/forum/showthread.php?t=134911 You should also feel free to browse other people's environment work on the forums and see how they did things, as well as maybe look at the featured artwork section in…
Some very good stuff on there... and some not-so-very-good stuff on there. I would prune out the stuff you don't feel is "your best" ... on the 2d sketches page there's a lot of lower quality drawings (very rough and not "polished" enough) - I'd drop those, even if it means you only have 5-10 images on the page. Having 5…
I've finished a bit more of the gun. I haven't got to work on it too much because I've been a bit busier than usual. Of course, the hours I did get to work were spent fiddling with getting things to look good, getting rid of shading errors, and figuring out what works and what doesn't. When I'm done this gun, I think I'll…
Dur, that's actually what I really enjoy with highpoly... You can put all these little bevels and groves that catch light nicely around the corners of sleek surfaces. I like that Jama and Ramu, a little workflow collage for you here : 1. Once the idea is laid down on paper the model is quickly roughed in Wings3D (which is…
You may only want crits on your work but your site is also in need of work. Never have a welcome page. I should be seeing your art right in my face in the first click. Also telling me to click your banner to go home makes me feel like an idiot. It's quite common these days for banners to take a user home so there's no need…
Hi polycount, I'm relatively new to UDK and I'm having some issues building lighting in my level. Here is the short actors list for my level: When I try to build lighting it fails. After looking at the log it appears that I'm running out of memory. I currently have 8GB, generally using ~2.7 GB before the lightmass build…
I am sure this is not a novel technique, but I haven't seen it described anywhere so I thought I would share. How I came up with the technique: After working on retopology for the first time, I found the process to be egregiously time consuming. Probably the biggest reason is because I am not very good at rerouting…
After switching my portfolio galleries over to SimpleViewer, I decided to revamp my portfolio for 2008. As I was going back over some of the stuff, I realized most of it is from late 2006 or before and starting to show its age. Zero, spec, or bump maps to be seen, and no high poly sculpting... I haven't been slacking so I…