For some reason my images are not staying in the thread as of late. Anyways here is a progress update with the texturing. Not entirely sure if I am sold on the sliding door on the side being orange. Will probably play with the colour or saturation. I do want that part coloured... orange seemed like a good idea but finding…
I find that when I'm making larger assets that require masks for things like edge wear etc., if the asset is big the masks tend to be low res depending on the size. Is there a way to get better resolution masks? What is the workflow for texturing big meshes that require tiling textures, some edge wear or other masks like…
Does anyone remember the best thread of all time? The Vietnamese guy presenting his golden god character over 40 pages? There even was a youtube video. Sadly I cannot find the link again any any search is helpless so far. I have told others the glory of this thread and now need to find it again. Its really important for…
Hallo everyone. We are a small group of scientists working on finding new cures for tough to treat cancers. We spun out of the cancer charity sector and we are working on a revolutionary solution to finding effective drugs: using the evolution of cancer and turn in on it's head. We need to get the message out there but we…
Seems pretty good plan for the future. Just keep adding more A's, lol. I guess maybe it goes to roman numerals after five engineers find a way to get 10% more pixels on the screen, marketing people find new combinations of words that get 10% more money from the customer
i was able to animate the UVs when i Plane Map the asset unfortunately when I export it the animation doesn't stick. Hope to find solution regarding this.