Do you mean set up the models for the mobile app through a computer? I'm toying with a few ideas to help in this area. Or a standalone PC/Mac app? I hadn't really thought of doing a standalone PC/Mac app
Mostly because Substance Designer is yet another app in a app overflowed workflow. You have to deal with file conversion etc. With dDo and nDo you just stay in the app that _every_ artist out there already know and hopefully are familiar with.
We should try to avoid turning this into an app vs app debate if at all possible. It starts to move away from original purpose of giving feedback on whether or not there is appeal in a 3D app designed from the get to with game dev in mind.
Hey guys, I would like to show you our "new" iPad app Tappabl (http://www.tappabl.com). It is actually a relaunched/rebranded version of our existing app (GamePress) but slightly different use case. Instead of creating a community of (hobbyist)game developers, we are launching Tappabl as a tool for authors, illustrators,…
Have been using the Unity's Remote App on my Google Pixel 2 XL for a while now. It used to work fine on Android 7.1 however upon today's Android 8.1 update now as I will open the app it only loads a blank white screen during the startup and crashes itself after few seconds. Any idea how do I get the app working normally…
If I was to build a conventional piece of software, I would still use unreal to make .exe or whatever app. There is no other answer out there that beats UMG truth plus all it 3d capability...lastly, source control flexibility and redundancy easy with content browser.
but surely you can see the sense of having: 1 amazingly strong sculpting/projection painting app 1 amazingly strong animation app 1 amazingly strong games 3d app (ie: faster/more efficient viewport with better use of realtime shaders etc.) 1 amazingly strong movie 3d app whereas right now you've got : 1 decent…
For quick n' dirty OSX apps I'd go with RubyMotion. I think the right niche app could sell well, see Pixelmator as an example. Just like iOS you'll probably want to integrate with as many of OSX's latest new features to get featured by Apple on the App Store. For games the Mac App Store probably isn't worth the trouble for…