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Our iPad app - Tappabl

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VPrime polycounter lvl 9
Hey guys, I would like to show you our "new" iPad app Tappabl (http://www.tappabl.com).
It is actually a relaunched/rebranded version of our existing app (GamePress) but slightly different use case.

Instead of creating a community of (hobbyist)game developers, we are launching Tappabl as a tool for authors, illustrators, and publishers to create interactive books (and other apps) then publish them to the App Store as standalone apps where they can make actual money.

Instead of spending hours coding, you can just focus on the art and use our behaviour editor to create your logic and interactions.
Our behaviour system has received some positive responses from beta tests held with artists, but now we're trying to get more data and feedback from a wider user group.

You can see our trailer video here
[ame="http://www.youtube.com/watch?v=fVqy5dtRalI"]Tappabl Intro - YouTube[/ame]

I would appreciate any feedback on our site, description/concept, pricing, and of course the app it self which can be downloaded for free here:
https://itunes.apple.com/us/app/id886106438


Oh, one thing I forgot, with the launch of the new app we're holding a contest that has a grand prize of $5000. http://www.tappabl.com/contest

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  • VPrime
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    VPrime polycounter lvl 9
    So Some of the feedback I have received from other sources are:
    -The name sucks
    -Books aren't exciting
    -The App is difficult to use
    -The pricing is scary.

    So we're thinking of changing the name to HyperPad, its a more clear name that's easy to spell. It's also a reminder to the classic Apple software development package Hyper Card. Thoughts on the new name?

    Books aren't exciting.. Yeah... We originally started off with an app to make games called GamePress. But found it was difficult to get serious people on board. So we thought books may be the way to go. This may be the wrong community to ask, but Books or Games? ;)

    We have created a lot more on boarding to get users started, some examples, and tutorials. These will be live with the next app update in a couple weeks.

    Pricing. So we started off with saying we take 20% royalties to publish to the App Store. This way there is no upfront cost for users.
    But people were scared off by this. Instead we're thinking of taking an approach similar to other dev tools. A yearly subscription ($99?) , where you get an XCode project and have to submit to Apple on your own. But this way you actually feel like its yours.

    Any thoughts on these changes?
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