Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
Hey Polycount! I got a (newbie) Maxscript question. The task seems fairly simplistic but I keep running into technical issues. Here's what I wanna do: -make a cycle that takes every UV vertex, calculates its' distance to every other UV of the model; -for every pair of UV vertices check distance between them; -if some of…
Done :) here is the script:function smoothByUVShells=( clearListener(); if (getCommandPanelTaskMode() != #modify)then(--make sure we are in the modify panel section setCommandPanelTaskMode #modify; ) if (selection.count == 1)then(--at least an object selected local obj = selection[1]; local uv =…
Hey all, I've been using this script that I threw together for unwrapping cylinders quickly in max. Basically combined a couple of frequently used commands together so that it is just one keypress. As well as solving an issue I run into often in max cylinder unwrap where it staggers the edge along a seam or doesn't weld a…
hey guys, In 3ds max 9 I always use a script MoP posted a long time ago for relaxing my uv's:macroScript Macro1 category:"DragAndDrop" toolTip:""( $.modifiers[#unwrap_uvw].unwrap5.relaxByFaceAngle 200 0.0 1.0 false) it works like a charm, but there is one thing that would make it even better. is it there a script that…
Usually for scaling i use the uvw xform but if i want to scale from a certain origin (like when i want to put 4 uv maps into 1 for instance), i use the maxscript command. If you open the listener (F11) and enable the "macrorecorder", you'll see which maxscript command corresponds to the actions you make. If you scale some…
Hmm... I redid some stuff and individually unwrapping the objects works. I don't know exactly what I did wrong, but it is working now, which is nice. for whoever is interested, here's how it works: /*-------------------------------------------------------------- OPTIO_batch_unwrapper Unwraps selection with semi-default…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
In the Unwrap Editor, in options>preferences: check use custom bitmap size and put the right resolution in Render width/height OR uncheck it and select your texture in the listbox at the top of the editor (CheckerPattern by default) Using non square texture is a bit tedious, since projection will always be "squared" The…
MacroScript CrankshaftTools_UVSnapper_snapX_macro buttonText:"UV snap X" category:"Crankshaft Tools" tooltip:"UV snap X" autoUndoEnabled:true icon:#("standard", 1) -- use first icon in standard Try this macroscript. It's help to snap selected vertices to nearest vertical or horizontal grid lines.