It's a good start. I agree with Dimfist, your materials could use more definition. Also, your model and background are both very desaturated, which makes it difficult to notice any real definition or form. On the very first turn around, it looks like there is some fog volume between your model and the viewer?
Thanks for the feedback Dimfist. I am thinking about redesigning the bracer tonight to make the armor a bit more cohesive, but I was also exploring the idea of different armor types, as if he had just found awesome armor throughout his years on the battlefield and just picked up and used what he liked.
@pk89 thanaks man :D @Dimfist thanks for the feedback ,yes! u seems right to me , i will break the lighting and remove the monochromatic tone in the end. here is the another 80 % texture done from my side, still feeling bad about the over all character tone, any suggestions guys.... :/,i s it too dull now ??
Whoa thank you guys to: Dimfist Stevenson09 Fingus I'm not going to give up on this concept but I will take a break from it and start modeling other concepts to better myself as a character artist. Oh and a quick question. Would I be able to put a model that I finished from someone else's concept and showcase it on my…
I agree with Dimfist. Could you post some pics of the face/head and maybe give us some insight on what you're trying to do with the piece? Whats the direction you're looking to go with it? What references are you using? I think to give a really proper critique it would be nice to have a bit more. Looking forward to seeing…
Dimfist - Thanks. I wasn't sure how he would feel about me posting his pic for comparison, but it is pretty impossible to gauge a caricature w/o seeing the actual person. JadeEyePanda - Yes, those are just planes w/ a double sided texture w/ alpha for the curls and a painted hair texture on the base mesh beneath for the…
Current Progress: Hi Guys. Decided I'd love to challenge myself and learn Quixel better as well. I'm going for a lusty and whimsical character I call Prospero. He's a brown mouse that believes he is a Pirate. His vehicle/mount is a alley cat with a small pirate ship for a saddle. This should be fun and I hope to finish in…
@ Dimfist - thanks buddy! @ Marcus Aseth - Thanks for the input man! The kunais are just placeholders for now, not even sure if I should be having them at all, but a belt doesnt sound bad I must say! I was going for the original character silhouette only with modern stuff added instead. I will most def. try out some kind…
@Dimfist Thanks man, glad it's not super obvious! @NateMasterFlash Thanks! Yeah good idea about the lantern, def gonna do that! Alright so I've made a few props to add some more to the scene. Made two of those oil lamp jar thingies, but haven't made the flame yet. Also made a cage with a body based on the Hollow enemies…
Dimfist thank you for the critique I think I'm starting to not just see but understand whats wrong with the waist/pelvic to the leg area. It is a slow process studying anatomy I feel like my biggest issue is I'm not registering what I am seeing with anatomy, if that makes sense? anyways about the arms idk if I agree, they…