Hi, I'm still new to/learning UDK so I have no idea what I am doing/is happening for the most part, so sorry is this is really obvious. When I'm in 'play level' mode there's this stupid looking green vignette around the edges of the screen/viewport (image below). Does anyone know how I can get rid of it? I googled it up…
Fabric Engine 2 - http://fabricengine.com/ What is Fabric Engine? Fabric Engine is a digital content creation platform that enables anyone to build powerful tools and applications for VFX, Games, Virtual Reality and Visualization. Fabric Engine comes with a visual programming system that enables artists and developers of…
Just a tip that can come in handy ocasionally. Take your normal map that you have gernerated into photoshop. Duplicate the layer. Change the top layers blend mode to Hard Light adjust opacity to suit. Run it through the nvidia filter selecting Normalize only. Although this is actually changing the info stored in your…
Hey I just picked up maya 2010, and I cannot get the color/diffuse textures to show up in high quality mode. Has something changed since the 2009 version, or is there some setting I need to change? (left: default quality right: high quality) http://www.gamestepper.com/forums/attachment.php?attachmentid=30593&d=1255629742 I…
i've been watching a few wii videos, and how the games use the controller ... in particular, CoD3 http://videogames.yahoo.com/gamepreview?cid=1951383593&tab=previews&page=0&eid=491718 brought back memories of how knackered and achey my mouse hand could get after a tense and fraught session on CoD2, and just watching the…
Has anyone out there had similar issues as this with an Alpha placed in the Opacity channel? My Blend Mode is set to BLEND_Translucent, which should be correct and I also have "Use Lit Translucency Depth Pass" on. Without that, I get worse results. No matter how I rotate this object, you completely see through to the…
Coming along nicely! Elbows might sit a tiny bit high and the upper forearms look a bit thin in the side view, but it's hard to see (and probably good for getting into those pockets).
Hello community. I want to create a game similar to medabots, based on Medabots 2 CORE and Robattle 3D and a few other concepts of my own that lack on these and will complement these well, plus online features. I am a PhD student with research on Artificial Intelligence, I also work a lot with Unity3D and other software to…
Some serious progress here, getting better. General crit; you seem to rely heavily on different blending modes without cleaning up the artifacts and tonal disturbances they can create in some areas. Take the norn character concept as an example. The strong blue glow (wherever it comes from) in her face flattens out the…
I think frell is referring to the way unity disables specular and normals on objects receiving lightmaps. You could use directional lightmaps but they come with a bunch of minor irritations. You can also use dual lightmaps mode but I find it almost useless for most scenes. My biggest complaint working with unity is the…