Third time's the charm, I guess...? :( Anyway, skipped the lights for this update. Had some problems with them lighting up the entire model instead of just the shader. Oh well. I deleted the L-shape, added some new stuff on the barrel (I think it's called)... Now I have big flat shape I have to do something about.…
@ThisisVictoriaZ Really coming together! I'm not 100% sure, but maybe you could add a grunge/roughness on the tiles to break up the mirror surface a bit? Something like a smudge grunge or a wet surface since the concept almost gives off the vibe of the scene being post-rainstorm. I think adding a similar skydome - even a…
Seeing the results working well all the way to an external engine like Unity is really nice. Impressive ! I haven't tried the add-on first hand but I am wondering : what would be the best way to use DecalMachine bits similarly to the way one would use highpoly floaters for baking ? Perhaps by baking down their displacement…
@djackson362 It looks like your normals are inverted, it's causing strange shading and seams. I also need to point out that this challenge is not about who can finish the fastest, you still have 1 month to finish take the time to clean up your work a bit. Right now you have straps and floaters improperly intersecting into…
A new update to Normal Tools includes some new selection functions, per element alignment tools and macros for the Border and Element selection functions. See the updated docs with detailed info as well as new graphics to help explain some of the functions. Version 1.4 * Added five new functions for aligning normals based…
@Ged Dude, tell me about it!! The characters and aesthetic design in that game is incredible. I'm really in to the style Overwatch has going on. @DETHLING Totally agree man, the style is definitely special. What are you working on from the Overwatch universe? @NEOX Thank you for your detailed breakdown, I really appreciate…
The Gun is very nice, For the Ricochet you could always use floaters to simulate that detail without having to cut out the shape of it and having to deal with fixing the topology. I did a quick model of an example and posted the images over on my sketchbook, if you want to see (I would have attached them to this reply but…
so i basically rebuilt the entire front section of the car, as well as the doors in order to get the edge flow better. its still a little complicated, and there are still smoothing errors (-_-) but i do think its better than the last effort. ill get some wireframe shots up tommorow. ive also started adding a few more minor…
Update time. I actually don't have any really good excuses for taking so long on my update. Took sometime and decided to re-evaluate the purpose of this piece and my approach so I could take baby steps back up to full operating power levels. I'm super excited to be back at it though, ready to kick some ass! I would like to…
I am actually not pursuing a career in 3d art, but rather aspiring to become a Level Designer. I spend most of my time working in UDK, Unity, or various Level editors making maps. With that said I love everything about 3d art and have enjoyed learning how to use 3ds max. I originally used max for blocking out my map ideas…