Week Eighteen Day 1- I made some progress on the pine tree. Day 2- I almost finished it. Day 3- I finished the last pine tree and set it up in Unreal. Day 4- Today, I found some Meganscan plants to fill the scene. Day 5- Work Day Day 6- Rest Day Day 7- Work Day Summary: This week mainly worked on the last pine tree in…
A 2 and a half hour of digital sculpting of a muscular male character. Comments and critiques are most welcome. (Edit: Please scroll below to see day 2, day 3 and day 4 updates)
Day 117 of my 360 days of art: 🍒 Day 4 out of 30 days of sculpting. I familiarized myself with the ZBrush interface and also purchased a Udemy course on sculpting. 🍒 I explored various selection tools, transformation tools, Fill, Strokes, and Swatches in Illustrator.
**UPDATE** (new discussion starts at page 3) How long would it take you to create this prop? 1. high res 2. low res 3. textures polynaut - 2-3 days ysalex - 4-5 days **ORIGINAL POST** Just out of curiosity, how many hours would a prop like this take you to create? 1. high res 2. low res 3. textures polynaut - 2 days ysalex…
I'm currently developing some portfolio pieces to try and get into the industry as an environment artist and I was wondering what the average day would be like working in that particular field. I know this is a really open ended question as many people probably spend their work day very differently from one another despite…
I was thinking the same thing the other day. Also, amazon has a release date delivery guarantee that day...isn't that day veterans day? Does mail run on veterans day????! :poly122:
For those who applied for the Blitz Studios open days, today is results day :) Who else got a place, and on which day? It would be cool to meet up with some fellow polycounters. Anyone been on previous years and got comments or advice to give?