Original Concept by Blizzard Entertainment This is my version of the Brewery building which exists in the world of Warcraft environment. Real time render UE4 Programs used: Autodesk Maya Pixologic Zbrush Adobe Photoshop Quixel Suite Unreal Engine 4 I had a lot of fun building this scene. Unfortunately my computer cannot…
Unless I misunderstood you MightyPea, you can already bake the vertex colors of a mesh with the baker "Colors from Mesh". It works with vertex colors in obj files exported from zBrush or with FBX files. The vertex color support in the OBJ format is not a convention or under any specification, Pixologic just added the…
Everything Alex said. Zbrush technical side is maybe 10% of sculpting. The other 90% is anatomy study and application. Do yourself a favour and learn the basics of the software. Learn the UI. Learn the tools. Learn the basics of a sculpting workflow. Otherwise you will inevitably end up very frustrated. Mike Pav is THE…
That is so crazy, normal maps have been around since 1998 and there's so much about the process that is undocumented. You're essentially a pioneer in something that so many people use. I wish I could find it but I remember reading somewhere where someone high up at Pixologic said, "Eh, don't use normal maps, just use a…
...Must..make..another...crappy asset..inspired..by GEARS!!!!! Sorry, its 6 in the morning...again. I created this from a plane in zbrush with some help from pixologics video about architectual design. The note to self is a mixture of tiredness and why I shouldnt have even done the normal map. Can anyone PLEASE tell me how…
Yeah. Pixologic are pretty damn good for there tutorials. (Probably because they'll be the first to admit that their software and interface isnt the easiest to learn). I have a few DVD's but i think i've refered to ZClassroom more than anything else. After you've messed around with the beginner stuff. Theres a Tutorial…
Hey there. My name is Yaniv Dekel, I'm a 3D artist currently seeking employment opportunities as a freelancer. If so you can find my online portfolio at: http://yanivdekel.daportfolio.com/ (Backup): http://yanivdekel.carbonmade.com/ Skills: -High-Poly Hard-Surface modelling -Low-Poly modelling -UVW unwrapping -Normal Map \…
Hey all, I've got this image up in my sketch book but here it is again: *Find out the meaning of the note to self in my sketchbook* I created that while following Pixologic's tutorial. It's all well from the front but the back leaves alot to be desired. I'm just thinking how somone would normal map that..well. I did but…
I am currently working on a project for class and would like to use ZBrush for some awesome detail. I am trying to import a .OBJ from 3DS Max into zbrush with smoothing groups, and apparently (accourding to the Pixologic website) there is a plugin to crease the edges of smoothing groups (look up "Smooth Group Import" on…
Not sure about environment art per se, but I think Michael Pavlovich's series (Intro to Zbrush - Part 1) on Youtube is best to get started with. He teaches all of what is required to sculpt a head. I think that should help you get started. Once you have those basics tackled, then you could look for specific project-based…