I always loved the Skinshade 4 MatCap from Zbrush, especially for stylized/anime characters. I don't know, but it really fits well with the anime characters and it really makes them stand out. Here's my attempt to get it looking like SkinShade 4 in Unreal using my old Cammy model as an example. Please let me know if I was…
(Zbrush) Zremesher vs (3ds Max) Retopology modifier... How do they compare... In the latest versions of the programs, which one is better...? Or are they equal...? One better for organic and one for hard surface models (for example)...? Any comparison/idea/experience...?
Hey, We're looking for a concept artist that specializes in characters. we will need 3/4 views of characters back and front. Send your portfolio with rates per hour here, or a fixed price per character. Below is the reference of what we will need for our characters. We're looking for someone who can come close to this…
1: Yes. When thinking about projection and skew in baking, ideally you want to think about how you size the lowpoly as well as how and in what direction you scale a cage. which is often as little a possible, ie make the low fit the high poly or suffer. On a cylinder you could just scale the cage in the axis around it and…
Here is a practical example of my apparent condition. I couldn't see the writing until I used the filter, after which I could just BARELY BARELY see without it. It's not invisible, just very faint. My mom had no trouble seeing it. Right now, the second word is the most visible. I was working on my first wood material in…
Hello there, we are looking for a professional STL/ Miniatures cutter who either has experience working with HIPs plastic manufacturing or knows the field well. We have very complex and very large miniatures that we need to cut not only for 3D printing, but for possible HIPs physical manufacturing as well. If you have…
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…
Players are loving our latest wave of content and we want to keep the magic flowing ✨ That’s why we’re looking for new Associate Technical Artist to join our creative crew! In this role, you’ll help bring thousands of meaningful designs to life for players all around the world, while also crafting smart tools and workflows…
Hi! I'd say if your interested in creating environment assets, don't let a course stop you from doing so. Should you continue with the course, maybe find a way to combine it with your interests. Blender is free to use, for example, or you might get a student license for Maya or Max. You can create new assets that fit with…