(Zbrush) Zremesher vs (3ds Max) Retopology modifier... How do they compare... In the latest versions of the programs, which one is better...? Or are they equal...? One better for organic and one for hard surface models (for example)...?
Any comparison/idea/experience...?
Replies
Why don’t you try it out and see for yourself? Use the same mesh in both. They’re both pretty easy systems to learn.