How does the mask stay on his head? Also, like throttle kitty said, the arms are a bit off... and his mouth is a lot weaker in the model than in the concept. I'm assuming you're not going to animate the mask (like you would a face) so just model in the expression that you wanted to have for it. Right now it's just... blank…
Ahh, if you are going to use a texture like that, you could just fix it to be seamless and have the lighting you want &c, get some normals out of CrazyBump or any of its alternatives, and just blend in that shell-strewn texture as is often done on terrain... you could create a blend mask so it doesn't fade out in the…
if all you've got and want is an alpha map, try just using masked material type it isn't soft (so any sort of soft edge/translucent materials you want will be eternal fail) but for stuff like cage mesh etc it would be fine. Masked lights fine and generally is a bit cheaper than translucent materials anyway. PixelMasher,…
ya, i was shooting for a spawn like version. I drew up a concept and actually had his mask looking more like a skull than the traditional mask, but I decided to just change up the eye patches a little. I just wanted to do something a little different from the normal deadpool outfits. As far as the gun I just thought that I…
Yes, mostly are cavity masks from the curves I do in zbrush, after that I bring all of them to photoshop or any paiting software and start putting some layers of photo source from cgtextures. I usually create a snow mask in Maya so I can put dust or Snow as I did on this example. Hope that helps. I can someday do a more…
Whazzzuupp Here's my finished stuff I made for our mmo project called Edengrad. Cowboy Hat Welding mask Metal Door Pretty old PC If you are interested you can check our website: http://edengrad.net/blog/en/
HUGE UPDATE!: I somehow figured it all out through trial and error. I was able to use DBuffer nodes to apply a mask to decals applied to a given mesh (in my case the road mesh) to mask around the cracks. This was so tedious to figure out since I could not find any explanatory documentation online about masking decals.…
if you're going down the mesh conversion route ... zbrush has some pretty powerful masking/filtering options. I'd suggest meshlab but I've got a feeling you'd hurl something expensive across the room if you had to use it ;)
Doesn't matter. I'm a programmer and I would want to know the details before I even consider offering my skills. It's a matter of knowing I have the skills and what tasks would be requested. I could pm you asking for the details, but then others wouldn't know and you'd have to explain to others individually.
Hi Guys. So here is new version of ImaGen (v1.1). Now with even nodes and masks Youtube demo: https://www.youtube.com/watch?v=uWY9BsjuWaU Free download link: https://rayterex.gumroad.com/l/LgUR