You should do some modeling studies of the eyes, mouth and nose. Then practice stitching them all together. Having edgeloops is one thing, but understanding the anatomy of the head is also a big factor. These might be helpful too... http://www.veoh.com/watch/v4199970Rcyp2cfj
@VeryCrunchyTaco Thanks for the crit! I think I want my guy to be a bit thinner than the dude you pulled from the ref board, but your comments on the anatomy and the paint over are very much appreciated. Definitely stuff I can work on
I tried something like this when doing anatomy sculpts and couldn't find a way to make the active tool transparent except for using the imageplane plugin which has a slider for the mesh opacity, tell me if you find out otherwise ;0
Push it more! Still feels off balance with the gorilla head. Take a look at gorilla anatomy and see what you can pull from there. Would also help to think about how he will posed. Is he going to be in gorilla or human pose?
Gnomon - Introduction to Zbrush Kurv Studios - Introduction to Zbrush Are very helpful. The Gnomon one jumps around different parts of the program, the Kurv one is a project (alien head) from start to finish). The Gnomon Human Anatomy one is also very good.
Hey there, i did some little progress here. I worked a little bit more on the body to improve the anatomy, to make him more "man" even if there will be clothes on top of it. And i started to block out the clothes and add some details here and there.
Thanks Trevor777 for the crit. Yeah I was just kind of ignoring a lot of the anatomy, which was probably a big mistake. Anyways I went and played with some stuff, still have some work to do but its getting there. Here is where I'm at currently:
another batch- worked on anatomy a bit and finished the first Gi. Gonna work on armbands nxt followed by his alternate Gi. New wire w/out Gi: Wire w/ Gi: some simple screen grabs w/ shader: CU:
On both of these I'm having some trouble with the pelvic area. Seems to be very boxy and robotic. see, totally cartoony, but it has posture and a sense of anatomy. Mostly I htink if you brother the thighs together near the crotch it would look a lot better.
Wow... now that's a great sculpt already, and you're still going to be adding more. One thing I'd suggest is to add a tear or something to the edge of the boots so they don't look so symmetrical. You definitely know your way around anatomy.