Hi guys, i'm gonna post my efforts on creating realistic assets, 100% procedural. My goal is to get better at texturing. If you have any advice/resources to help me learn, it would be awesome :) sketchfab link will not show in this post, i says error, i don't know why..So i'll paste the url…
hi polycount i did female head study my focus was on forms and primary structures and secondary i need ur feedback what is wrong what is not here i did spend like a hour from painting skin to hair\eyes just quick work to fill things up bald skull it's seams wrong to me i can't work and see what to change here quick render…
Hey guys, I am studying Re-Topology, I modeled this weird girl in zbrush and started doing the re-topology just for test. I found some difficulties in the ear and for closing the mesh could give me some tips on the process? Looking for some more friendly solution I found 3D Coat and its tools are very simple. Sorry about…
Hi All, Trying to practice my anatomy with a likeness study over the last month or so. Been constantly comparing to my reference and reworking this as i go but ive gone blind to how i need to fix it. Progress: Ref: Any critique would be awesome! please let me know what you think :)
Hi, Do you think it worth it to study at an atelier if you have the money. I was thinking of taking some courses from London atelier of representational art and I read people saying bad stuff about the method they use I.e. sight size. It just one of the problems I'm trying to solve is having garbage eyes where I can't…
Hey, folks Here I have a shading study in Mental Ray I did couple days ago. What do you think about these renders? Also, what do you recommend me to watch/read to achieve a better quality? Thanks for your attention, people.
I recently started doing new tests and studies with interactive 3D (games). I stumbled upon a technique to make fur and I was amazed (technique used in the game "Shadow of the Colossus"), so I decided to work a model using only texture to generate the fur. To generate and work the textures used the nMaker Tools. webGL:…
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
2 Hour Sketch 1 Hour Wrinkle Study 2 Hour Troll Head with Wrinkle sketch 1 hour Female Torso 1 Hour Male Torso I will be trying to post daily 1 hour sketches starting today - anatomy is always best when you do it every day :)